Senior Environment Artist, creating worlds for games and XR that inspire adventure.
Recent Projects
Personal project built in Unreal 5 to learn some new skills utilizing different systems within Unreal.
I have extensive experience with Unreal Engine, Blender, 3ds Max, Photoshop, and ZBrush.
My expertise includes 3D modeling and texturing, with a strong ability to craft immersive and dynamic gameplay environments. I have a solid working knowledge of Marmoset Toolbag and Substance Painter, enabling me to create high-quality assets and environments that enhance the overall player experience. I also have been learning Unity as well to expand ability to develop on different platforms. My skill set is continuously evolving, ensuring I'm always up-to-date with the latest trends and techniques in game development.