This is for a scene of a game I am building as a personal project. The Angel and environment meshes were modeled using Blender and the scene built in Unreal 5.5. Textures done in Clip Studio Paint. I built this scene to help grow my skillset as I look for my next job. I wanted to create something different than the usual static environment I've done for years and build something that feels alive and dynamic and somewhat organic. I'm getting familiar with VFX using the Niagara Particle System in Unreal as well as animating using the Sequence Editor.